AI Insights · Timothy · April 2022
Top 5 Survival Games on Android in Latin America, Q1 2022
Discover the performance of the top 5 survival games on Android in Latin America for Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 survival games on Android in Latin America showcased diverse performance trends in downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
The Baby In Yellow by Team Terrible saw a significant drop in weekly downloads from 471K at the end of December 2021 to around 136K by the end of March 2022. Weekly revenue started at $138 and decreased to approximately $67 by the end of the quarter. Meanwhile, active users declined from 1.48M to about 464K during the same period.
The Walking Zombie 2: Shooter from Alda Games experienced fluctuating weekly downloads, peaking at 132K in mid-February before stabilizing around 110K by the end of March. Revenue saw an upward trend, reaching $802 in early February, but ended the quarter at approximately $625. Active users increased steadily, peaking at 523K mid-March before slightly decreasing to 501K by the end of the quarter.
Five Night Survival: Bear Hunt by Rocket Game Studio, despite having no revenue data, showed an impressive growth in weekly downloads, starting at 121K in late January and hitting a peak of 245K by the end of February. Active users also saw a significant rise from 88K to 281K by mid-March before dropping to 220K by the end of the quarter.
Raft® Survival - Ocean Nomad by Survival Games Ltd had a consistent performance in weekly downloads, maintaining figures around the 100K mark throughout the quarter. Revenue showed a slight increase from $240 at the end of December to about $310 by the end of March. The active user base remained relatively stable, starting at 366K and ending at around 318K.
LOST in BLUE from Volcano Force demonstrated varied performance. Weekly downloads saw a peak of 123K at the end of January before declining to 60K by the end of March. Revenue fluctuated, starting at $7.75K in late December, dipping to $3.38K in early January, and recovering to $8.38K by the end of the quarter. Active users showed a similar trend, peaking at around 127K in late January and stabilizing around 71K by the end of March.
For more detailed insights and trends, visit Sensor Tower.